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Answer by Joonas for Diffuse (cos(theta) or Random) Scattering of Particle...

Rough SurfaceYou could add some roughness to your collision object or to your particles. Fist Subdivide it. Next give it a Displace modifier with some texture. Cloud texture seems to work just fine....

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Diffuse (cos(theta) or Random) Scattering of Particle Collisions

I'm trying to get particles to bounce off a surface in a scattered fashion. Currently the collisions have the particles bouncing normally, but is there a way to have them bounce off randomly? Do I have...

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